Following a vision of world peace courtesy of Pokémon Go, it's undeniable that the monster collecting series stands as one of the most ubiquitous video games around. The iconic Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The ongoing frenzy around card prices guarantees almost daily Pokemon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a few million copies. Even, fan-made Pokémon games go viral every year.
However despite that pervasiveness and fame, there are still Pokémon games that remain overlooked. These are titles that failed to receive their fair shake, or were buried by the excitement of the core series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that might have flourished if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Chill Forerunner
Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a pet. Admittedly, modern titles include small features like these in recent entries—you can play with your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its release said Ranch was a bad if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a farm where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch came out well before Stardew Valley sparked the enduring trend of cozy games. It was prior to the rise of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never realized that Ranch's proposal to observe your critters as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a live stream dedicated to running the game continuously. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
Given dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu